Hidden roles. Public trials. Every claim matters.

Town of Salem

Town of Salem is a multiplayer social deduction game of secret roles, night actions and public trials. Find the Mafia, protect your faction or pursue a Neutral objective. Learn the rules, check all 49 roles and the Pestilence transformation, and turn each night’s evidence into a better vote.

Town of Salem daytime discussion with the Town square, chat and player list
Daytime discussion in Town of Salem
🔥 Game guides and reference

From hidden night actions to a public verdict

Town of Salem is not just a list of roles. It is a cycle of hidden actions, public claims, pressure, voting and information that becomes more valuable every time two independent stories collide.

See the match cycle →
🔎 What is Town of Salem?

Social deduction with roles, night abilities, a graveyard and public trials

A match has 7–15 players with hidden roles. Town works to remove its enemies; Mafia and Coven coordinate as factions; Neutral roles follow their own victory conditions. The original game and its Coven expansion use different rules from Town of Salem 2.

Night creates private information: investigations, protection, control, attacks, visits and role-specific effects. Day turns those private results into public claims. The game becomes a contest over which story is compatible with the most evidence.

Town of Salem: a night action in the legacy Town of Salem client.
Night actions

Create hidden interactions and mechanical evidence.

Town of Salem: day discussion and the votes needed to send a player to trial.
Day discussion

Turns logs and claims into questions that can be tested.

Town of Salem: a trial verdict in Town of Salem.
Trials and votes

Convert uncertain reads into irreversible board changes.

Town of Salem: an Investigator last will recording night results.
Wills and records

Preserve information after a player dies.

⚙️ Mechanics desk

Know why an action failed before you call a player a liar

Town of Salem role interactions are easier to solve when visits, roleblocks, control, attack and defense, graveyard information, whispers and trial votes are tracked as separate evidence systems.

Open the cheat sheet →
🧠 Strategy library

From your first will to final-three vote math

Keep result tables and will templates nearby, then use the strategy guides to decide when to claim, which contradiction to pursue and whether the next vote preserves Town control.

All strategy guides →
🎲 Game modes

Classic logic is not All Any logic

A role claim is only as strong as the setup around it. Structured lists create hard counterclaims; open modes keep possibilities alive longer. Coven increases interaction density; Custom can rewrite the assumptions completely.

The role list is evidence before the first night begins.

Every claim should be tested against what the current mode actually allows.

Open game-mode guide →
❓ Quick answers

Town of Salem FAQ

What should a new Town of Salem player learn first?

Learn the day/night cycle, your win condition, how to keep a last will, and the difference between a fact, a claim and a read. Then add role-specific strategy.

What does VFR mean in Town of Salem?

VFR means Vote For Role: players use vote pressure to force a claim or will so the town gains public information. It should not be confused with blindly executing every player who reaches trial.

Where can I check Town of Salem Investigator results?

Use the Investigator results guide in the Strategy menu. It separates Classic and Coven result groups and explains how to interpret them against claims and the graveyard.

Are Sheriff results absolute proof?

No. Detection immunity and deception effects mean a suspicious or innocent result should be combined with other mechanical and social evidence.