Tavern Keeper is the current name of the role formerly called Escort. The rename arrived in patch 3.3.11; older wills and screenshots may still use “Escort”. This guide covers the original Town of Salem role.
Roleblocks, immunity and retaliation
- The Tavern Keeper is immune to roleblocks.
- Targeting a Serial Killer can be dangerous because the Serial Killer may attack the roleblocker.
- A missing action after your visit is evidence, but not automatic proof of the target’s role.
Block the action you need to test
Early game
Early roleblocks are strongest when they test a specific suspicion. Blocking a player who claimed an active role creates an observable question for the next day: did the claimed action disappear, and is there another explanation such as jailing or transport?
Mid game
Coordinate with investigative claims so your blocks do not erase useful Town information. If an Investigator is testing a disputed slot, blocking that slot may be valuable only if the block itself answers a more important question.
Endgame
At parity-sensitive stages, stopping one hostile action can be equivalent to an elimination. Prioritize the player most likely to produce a kill or decisive control rather than using the ability merely to annoy a suspicious voice.
Keep a night-by-night block log
A Tavern Keeper will should show the exact player blocked each night. When a claim depends on the block, state the expected consequence rather than pretending the block confirms alignment.
Compare the claimed block with actual feedback
Compare the Tavern Keeper log with claimed night actions and roleblock feedback. A target who demonstrably acted despite a supposed Tavern Keeper block may expose a false claim, immunity, or redirection that needs to be resolved.
Important interactions
- Serial Killer is a dangerous target because roleblocking can trigger retaliation; the Tavern Keeper should understand that risk before testing a suspected killer.
- Transporter can redirect the Tavern Keeper to a different target, so mismatched feedback may have an innocent explanation.
- Bootlegger creates similar roleblock effects from the Mafia side, making roleblock evidence alignment-ambiguous without supporting information.
Decision example: tavern keeper target choice
A player claims Investigator but repeatedly posts results that do not fit the role list. Blocking that player for one night can be informative if the claimed result disappears. The block is not a guilty verdict by itself; it becomes useful when combined with the target’s response, visit information and competing claims.
Common mistakes
- Blocking high-value Town roles without a reason.
- Calling a target evil solely because an expected action failed.
- Ignoring the possibility of Transporter, Jailor or immunity when a block does not behave as expected.
