Three votes and the costs of revealing
- After revealing, the Mayor’s vote counts as three.
- A revealed Mayor cannot be healed.
- Current official reference also prevents whispers to or from the revealed Mayor.
Reveal when the voting power changes a decision
Early game
Before revealing, the threat of a Mayor claim can be more valuable than the reveal itself. Stay credible, collect claims and avoid forcing Town to protect a role that cannot be healed after reveal.
Mid game
Reveal when the extra votes materially change the day: breaking a deadlock, securing a high-confidence trial or preventing evil from controlling the wagon. A reveal that changes nothing simply tells killers which vote to remove.
Endgame
Vote math is the Mayor’s specialty. Count living alignments before every trial and remember that your triple vote can either save Town or accelerate a miselimination. Confirmation does not make your reads automatically correct.
A typed Mayor claim is not a public reveal
Before reveal, a Mayor claim is just a claim. After reveal, the game itself provides public confirmation, so use that credibility to organize information rather than demanding unquestioned obedience.
After a reveal, evaluate the proposed vote
An unrevealed Mayor claim should be treated like any other support claim. Once revealed, stop debating the identity and focus on whether the Mayor’s proposed vote actually follows the evidence.
Important interactions
- Doctor cannot heal a revealed Mayor, so protection plans must account for that limitation.
- Jailor can still use control and protection dynamics around a revealed Mayor even though normal healing is unavailable.
- Blackmailer and whisper restrictions matter because the Mayor’s public communication becomes the central channel after reveal.
Decision example: a reveal that supplies missing votes
At six players, Town has two confirmed members, two disputed claims and two likely evils. A Mayor reveal can immediately change whether the suspicious player reaches trial. That is a high-impact reveal because the extra votes alter the game state rather than merely proving the role.
Common mistakes
- Revealing on Day 1 without a vote problem to solve.
- Assuming confirmed alignment means every read is correct.
- Using triple voting power before enough claims are on record to interpret the wagon.
