๐Ÿ“œ Town of Salem strategy

Town of Salem Will Writing Guide: Clear Night Logs That Get Trusted

Create compact wills with night numbers, targets, results, and context so your information survives death and can be verified quickly.

A useful Town of Salem last will is chronological, compact and written so another player can verify each entry after you die.

Quick answer: Write the will for the player who will read it after you die. Preserve exact actions and feedback first; opinions come second.
The last-will editor in the legacy Town of Salem client.
The last-will editor in the legacy Town of Salem client.

Use a stable nightly format

Choose one format and keep it: โ€œN1 โ€“ target โ€“ result/action.โ€ Consistency makes missing nights or changed targets obvious and lets Town compare your log with Lookout, Spy, Transporter and death information quickly.

Preserve exact result wording

Sheriff should record suspicious/innocent, Investigator should record the result group, Doctor should note attack feedback, and Transporter should list both players. Rewriting the gameโ€™s message into a stronger conclusion destroys useful nuance.

Add reasons only when they explain an odd choice

A Bodyguard can write โ€œguarded 8 after the Mayor reveal.โ€ A Doctor cannot heal a revealed Mayor, so the role matters. A paragraph defending every ordinary target is not. The will should remain scannable during a short trial timer.

Keep reads below the mechanical log

A separate โ€œReadsโ€ section can record suspicion and vote context. This prevents later players from confusing your opinion with an actual night result and makes forged alterations easier to notice.

Post before the will is forced out of you

If your role normally shares results, publish important information during the day. A perfect will shown only at trial is weaker because it could have been rebuilt from public events. Chronology includes when the information entered the chat, not just what the document says.

Good will structure

Investigator N1 โ€“ 3 โ€“ [result group] N2 โ€“ 8 โ€“ [result group] N3 โ€“ 11 โ€“ [result group] Reads: 8 claim fits group; 11 claim does not fit unless transport/frame explains it. The reader can immediately separate the three mechanical results from the interpretation.

Record a correction without rewriting history

N2: selected 4 โ€” innocent
D3 correction: Transporter claims 4 โ†” 9.
Result may belong to 9; waiting for both confirmations.

The original selection remains visible, and the later explanation is labelled as a claim. Silently replacing 4 with 9 would erase the evidence needed to check whether the Transporter was truthful. If a later correction is disproved, the untouched original line still helps Town recover the night.

Common mistakes

  • Writing a narrative instead of a timeline.
  • Replacing exact feedback with your conclusion.
  • Mixing opinions into the result lines.
  • Waiting until trial to reveal information your role should have posted earlier.