
Lead with the result, not the story
When discussion opens, important information should be readable in seconds. “N2 – 11 – suspicious” gives Town something concrete to test. A paragraph about why Player 11 felt strange before revealing the actual result wastes the most valuable part of the day.
Ask questions that narrow the board
Useful questions are specific: “Who did you visit N2?”, “What exact result did you get?”, “Why did you switch targets?” Each answer either fits or conflicts with existing mechanics. Broad questions such as “why are you sus?” usually create more rhetoric than evidence.
Use whispers for coordination, not secret mythology
Whispers can protect sensitive claims or coordinate a Jailor, but every hidden conversation creates an information gap for the rest of Town. If a whisper produced a decision that affects the vote, summarize the relevant non-sensitive conclusion publicly so the lobby can evaluate it.
Separate fact, inference and recommendation
Try a three-step format: fact—what the game showed; inference—what you think it means; recommendation—what Town should do next. “Lookout saw 5 visit the victim; 5 claims Doctor; ask for the heal log before voting” is far clearer than “5 is probably evil.”
Control the tempo of a trial
When a player is on trial, stop opening unrelated arguments. Collect the role, will, counterclaim and mechanical conflicts first. A focused trial makes fabricated stories harder because the accused cannot hide behind five simultaneous conversations.
A high-information message
“N2 I watched 3; visitors were 5 and 8. 5 already claimed Doctor on 3. 8, please claim your role and N2 target before we discuss guilt.” That message preserves raw evidence, acknowledges one compatible explanation and asks the unresolved visitor a question without preloading the expected answer.
Common mistakes
- Posting five accusations in one message and resolving none of them.
- Turning whispers into an uncheckable private alliance.
- Using “confirmed” for information that is only compatible.
- Continuing side arguments while a trial clock is running.